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Alpha test feedback August 23rd, 2014

Gm Rikoo wrote: Join us at www.ageofascent.com for a 30 min playtest Saturday, Augest 23rd, 2014 at 8pm UTC, 3pm Central US, 4pm East US, 9pm UK These release notes for this week’s test: Shields now...

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Alpha test feedback August 23rd, 2014

Psycho Romeo wrote: Out of combat regeneration? New goal: run an entire session without dying. Read full topic

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Alpha test feedback August 23rd, 2014

Chris McCollum wrote: Is it possible to make the mouse cursor bound to the browser window? On dual monitors it was difficult not to continually run the cursor out-of-bounds of the game and lose...

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Alpha test feedback August 23rd, 2014

Psycho Romeo wrote: Definitely fun as usual. Because I had been playing another flying game in the meantime, I had some problems getting readjusted to the controls. It didn't help that my recording...

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Alpha test feedback August 23rd, 2014

Sam wrote: WOW! For not having playing Age of Ascent in about a month, this game has improved quite drastically. By far the best version yet and I'm not sure I saw much that needed to change as far as...

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Alpha test feedback August 23rd, 2014

James Niesewand wrote: PsychoRomeo said: After the initial conflicts died down a bit, I started getting my groove back on. I noticed a very annoying issue where the person I would be shooting at would...

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Alpha test feedback August 23rd, 2014

James Niesewand wrote: PsychoRomeo said: I noticed some kick ass evasive maneuvers from a lot of people, and then some somewhat futile evasive maneuvers from some other people. Probably me on both...

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Alpha test feedback August 23rd, 2014

Psycho Romeo wrote: GM_stormcrow said: I came back after 3-5 seconds still alive - much to my astonishment. I thought the GMs had some hacker teleport ability that they hit when they got in trouble or...

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Alpha test feedback August 23rd, 2014

James Niesewand wrote: PsychoRomeo said: I thought the GMs had some hacker teleport ability that they hit when they got in trouble or something. Note to Thundercat: Make it so, Number One.. Read full...

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Alpha test feedback August 23rd, 2014

Ben Adams wrote: Awesome said: For not having playing Age of Ascent in about a month, this game has improved quite drastically. Really glad you think so! We have some exciting things planned for the...

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Alpha test feedback August 23rd, 2014

Psycho Romeo wrote: Video looks good, a 5m chunk in the middle got corrupted but I can cut that out. I also think that spawning may be a little weird. I occasionally notice Stormcrow just kind of...

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Alpha test feedback August 23rd, 2014

Ben Adams wrote: Kaidan said: Is it possible to make the mouse cursor bound to the browser window? Yes, we'll definitely try to get this in for the test on Sat 6th Septemeber Read full topic

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Alpha test feedback August 23rd, 2014

Ben Adams wrote: Awesome said: I also noticed this issue as a few times the person would just disappear, but only a few times and it only happened to me when the person was right on the edge of my...

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Alpha test feedback August 23rd, 2014

Psycho Romeo wrote: Don't have time to look through it today, but I will later tonight or tomorrow. Read full topic

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Alpha test feedback August 23rd, 2014

Sam wrote: GM_thundercat said: Did they disappear as they were leaving your screen? Did the target box disappear also or just the ship? Might need to be a bit better with field of view; what screen...

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Alpha test feedback August 23rd, 2014

Gm Rikoo wrote: Release notes for this week's test are available: Alpha test feedback Sept 9, 2014 events Continuing the discussion from Alpha test feedback August 23rd, 2014: Join us at...

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Alpha test feedback August 23rd, 2014

@GM_Rikoo wrote: Join us at www.ageofascent.com for a 30 min playtest Saturday, Augest 23rd, 2014 at 8pm UTC, 3pm Central US, 4pm East US, 9pm UK These release notes for this week’s test: Shields now...

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Alpha test feedback August 23rd, 2014

@PsychoRomeo wrote: Out of combat regeneration? New goal: run an entire session without dying. Read full topic

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Alpha test feedback August 23rd, 2014

@Kaidan wrote: Is it possible to make the mouse cursor bound to the browser window? On dual monitors it was difficult not to continually run the cursor out-of-bounds of the game and lose control of...

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Alpha test feedback August 23rd, 2014

@PsychoRomeo wrote: Definitely fun as usual. Because I had been playing another flying game in the meantime, I had some problems getting readjusted to the controls. It didn't help that my recording...

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